Below is a Playblast blooper of my Mech walking in the snow. This occurs because it's just the initial setup of making the ground a soft body and setting up a collision with the shoes we built for the Mech.
It's easy to fix by simply:
1. Setting the conserve of the "Soft_Body_GroundParticle" node = 0
2. Setting the resilience of each shoe piece = 0
3. And to get rid of the "stickies" [areas where the ground is pulled upwards], one needs to Key the Trace Depth in an "on/off" fashion based on where the feet are about to collide with the ground and a frame or two when the shoes begins to lift upwards.
Currently, I'm not liking the results of the footprints left even after I make the adjustments, and will either tweak this out a bit more and/or just use blend shapes as done with the first two steps.
Thursday, July 12, 2007
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment