Friday, August 17, 2007

DT: Walk Cycle | Adjust Heel Pivot



In the previous stages we were focussed on getting the motion of our character to look good from a side view. Now we begin to focus on some movements that will add convincing movement and weight from the front point of view. Here we want to:

1. Point the toes outward while they are in the air.

2. Begin to point the toes less outward, but not inward yet as the foot hits the ground. We don't want any inward/outward toe movement from the frame where it hits the ground [in our case the DOWN POSITION] all the way through the 2nd CONTACT POSITION so we need to set the same value for our toes on the 1st DOWN POSITION and the 2nd CONTACT POSITION.

3.On the 2nd DOWN POSITION, we want our toes to begin to point outward again as the foot goes into the air and begins passing the other foot.

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